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Games Description
1. The ancient game of Pai Gow is played using Chinese tiles similar, in appearance only, to American dominoes. There are 32 tiles that are arranged into 16 pairs.
2. Each Player is “dealt” four tiles. The object of the game is for Players to set their tiles into the two best combinations of two tiles.
3. A Player wins if both sets are of higher value when matched to the Player-Dealer’s combinations. If one set is superior and the other is not, it is a “push” and neither wins. When the Player-Dealer and a Player have the same ranking combinations, it is called a “COPY” and the Player-Dealer is the winner.
4. Each Player has the opportunity to act as Player-Dealer for up to two consecutive hands, if they choose, or they may decline and the next qualifying Player has the option. To qualify as a Player-Dealer, you must have wagered a minimum of three (3) times as a Player during that round of play and wagered in that seat location the previous hand. The normal rotation of play in Pai Gow is counter clockwise.
5. English must be spoken during the play of the hands.
The Play:
6. Players make a bet.
7. The Dealer mixes or shuffles the tiles face down, and places them in eight stacks of four each.
8. To insure the random distribution of the stacks of tiles, three dice are shaken. The total shown on the dice indicates to which seat the first stack of tiles is distributed.
9. Collection is taken before play begins.
10. Each Player arranges his tiles to make the two highest combinations of rankings.
11. Assistance is available from the Dealer or Floor Supervisor in setting the tiles according to pre-established rankings, using centuries-old ranking charts and/or the “House Way” chart.
12. When all Players’ tiles have been set, the Player-Dealer exposes his tiles, indicates to the Dealer how they should be set, and tells the Dealer to continue.
13. The Dealer then exposes each Player's tiles, one Player at a time, and compares their rankings with the Player-Dealer’s ranking to determine the winner, as prescribed in the opening paragraphs above.
14. In order to win, a Player must arrange his four tiles in two sets of two so that when compared to the Player-Dealer’s two sets of two, they are both superior in ranking. If both sets are of lesser ranking, the Player loses. If one set is superior and the other is not, it is a “push” and neither wins. Should the front and/or back set(s) be identical (a copy), the Player-Dealer wins that set(s).
15. Lucky Chances Casino does not participate in the actual play of the game, and has no interest in the outcome of play. No Player ever plays against, or makes a wager against the Lucky Chances Casino.
16. Each qualified Player has the option to be the Player-Dealer once, twice, or not at all. No bettor can win or lose more than he has bet in a given hand.
17. Players place their bets before the dice cup is opened. No change in bets can occur after that point.
18. Each Player is responsible for the chips he places on the table. Players bets must be within the table limits.
19. The Player-Dealer is allowed to cover all individual bets, provided each bet does not exceed the maximum bet limit established by the current posted rules.
20. Collection is taken in advance for each bet. Each Player must have a full minimum bet after paying collection.
21. Each table has either a fixed amount for betting, or a spread limit defining minimum and maximum amounts that may be wagered in each betting square.
22. Players must bet at least the table minimum. Should the Dealer fail to enforce this rule, a bet less than the table minimum will receive action, but as a rule will not be tolerated.
23. Any amounts over the maximum table limit will receive no action.
24. All cash must be changed to chips before the action will be accepted. All bets will be paid off in chips.
25. "Kum-Kum" bets will be paid off and/or collected as one bet.
26. Players who bet “Kum-Kum” must each wager at least the table minimum.
27. Players who bet “Kum-Kum” do so at their own risk. The House will not hold up action or be responsible for settling disputes that arise from “Kum-Kum” bets.
28. The Dealer is not allowed to have any INFLUENCE on the outcome of the Player-Dealer’s hand. Selection of action stack, shaking of dice, and giving an opinion on the setting of tiles are examples of INFLUENCE. The Dealer or Floor Supervisor is allowed to set the tiles “House Way” when requested.
29. The Dealer is not allowed to pay collection for any Player.
30. Players must put the entire wager in the betting square before the dice cup is opened by the Dealer. Only chips placed in the betting square play. Stating “money covers” (or other call bets) is NOT acceptable.
31. No side bets or proposition bets are allowed.
32. Any Player wagering on a betting square on the previous hand and having bet a total of three (3) times during that round of play has the option of being the Player-Dealer on the next hand (in turn). If there was no wager on the previous hand, no one may be the Player-Dealer on that betting position
33. The Player-Dealer chooses the style of tile distribution. The Dealer arranges the eight stacks of four tiles according to the style of distribution decided by the Player-Dealer.
34. The stack that is the last stack on the right side of the loaf of tiles is the "ACTION" stack
Dice Shake and Dealing the Tiles:
35. After all bets have been made, the Player-Dealer shakes the dice cup. The Dealer exposes the dice and distributes the tiles according to the dice total.
36. The Player-Dealer may allow anyone to shake the dice, except a Lucky Chances employee on duty.
37. Beginning with the Player-Dealer as number 1, and continuing counter clockwise, the Dealer counts around the table up to the total of the dice. The Player in the position corresponding to the total of the dice receives the first “ACTION” stack of tiles, and his is the first bet to subsequently be resolved. The Player to his right receives the second stack, and his is the second bet to be resolved, and so on around the table. Starting with the stack on his right and progressing to his left, the Dealer then deals out each stack. (The first stack is dealt to the Action Button, and continues counter clockwise until all stacks are distributed.)
38. Any tiles dealt to a seat without a bet are subsequently retrieved by the Dealer. The un-played tiles should not be exposed at this time.
39. Exposed Tiles:
  While tiles are being stacked:
  • If the Dealer exposes a "2", a "12", a "LOW 3" or a "LOW 6" he must reshuffle.
  • If the Dealer exposes two or more tiles, all tiles must be reshuffled.
b. When the Dealer is distributing tiles to a Player:
  • If one tile is exposed, the Player must accept as playable.
  • If two or more tiles are exposed, the Player’s hand is dead and his bet is returned.
c. When the Dealer is distributing tiles to the Player-Dealer:
  • If one tile is exposed, the Player-Dealer must accept it.
  • If two or more tiles are exposed, play is dead; all tiles are reshuffled and restacked.
Setting the Tiles for Play:
40. After the deal, all tiles must remain plainly visible on or above the table.
41. The controlling Player is the one with the most money in action on that position. That Player controls the setting of the tiles. It is also his decision whether to show the tiles to other bettors on that position.
42. It is each Player’s responsibility to arrange his tiles correctly. Hands are played as set. The one exception is: if the player with the most money in action sets the hand that is obliviously incorrect (both the front hand and the back hand can be improved) that player plays the hand as set. But the players that are playing in that spot with less money will have the hand reset "House Way".
43. After deciding on his strategy, each Player must place his tiles in front of his bet. The tiles must be arranged in two sets of two or in a stack of four if the Player wants the Dealer to ultimately set the tiles "House Way".
44. A Player may not surrender his hand. All hands will be exposed and read by the Dealer
45. Players are forbidden to show or discuss their hand with any Player involved in another active hand.
Consulting the House Dealer:
46. Should the Player want the Dealer to set the tiles House Way, the Player stacks his tiles in a stack of four. The Dealer will set them House Way after the Player-Dealer’s hand has been set, and in normal rotation.
47. The Player-Dealer may also request assistance from the Dealer in the arrangement of his tiles. The Dealer may show different options to setting the tiles, but may not indicate a preference other than to show the “House Way”. (See “Opening the Hands”).
48. Any attempts to switch, pass, hold out tiles, or any other illegal actions will cause a hand to be fouled and the forfeiture of that wager to the extent that money covers. Any Player(s) involved in such actions will be excluded from the premises and may be subject to prosecution.
49. Any Player removing a losing bet will be subject to pay the maximum bet amount if the size of the wager cannot be determined. Player may be excluded from the premises and subject to prosecution.
50. A Player who removes a winning wager from the betting spot may be paid the minimum bet (to the extent that money covers) if the correct amount of the wager cannot be determined.
Opening the Hands and Settling the Bets:
51. After all the other Players have set their hands, the Dealer gives the Player-Dealer his tiles.
52. The Player-Dealer may allow one other person at the table to handle one or more of his tiles and assist in setting the hand.
53. At the request of the Player-Dealer, the Dealer may show reasonable options in setting the tiles, but the final setting is the Player-Dealer’s decision.
54. The Dealer must get the Player-Dealer’s instruction to continue, with obvious gesture before opening the first Player’s tiles. No Player-Dealer hands will be reset after the first set of tiles are exposed. The Dealer then opens each Player’s tiles in turn, compares the front hand and the back hand against the Player-Dealer’s corresponding hands. Winners and losers are determined by criteria previously outlined. When all tiles have been exposed, and each Player’s hand compared to the Player-Dealer’s, payoffs start.
55. Bets are collected and paid only to the extent the Player-Dealer’s wager is in action.
Example: The Player-Dealer has wagered $200. The first Player bet $60 and lost. The Player’s bet ($60) and $60 from the Player-Dealer’s $200 wager are returned to the Player-Dealer. That money is now “out of action”. The Player-Dealer now has $140 left. The next Player bet $40 and won. His bet ($40) and $40 from the Player-Dealer’s remaining bet is returned to the winning player. There has been $100 of the Player-Dealer’s bet removed from action, leaving $100 for continued action. The process continues until the Player-Dealer’s bet has been exhausted, or all bets have been settled. Any money bet by the Player-Dealer which has not received action is returned.
Winning Hands:
56. The highest hands are ranked in sequence according to the Pai Gow Combination Rankings shown in the accompanying examples.
57. If neither the Player nor the Player-Dealer has a Pair, Wong, or Gong, the hands are compared according to their numerical values. If both hands have, a Wong, Gong, or the identical numerical value, the rank value must be used to determine the winner (Refer to the accompanying charts.)
58. If both the Player’s hand and the Player-Dealer’s hand have the same numerical values (except Zero) the hand with the highest ranking tile wins. Individual tiles are ranked in the “SINGLE RANKING CHART.” Only the highest tile each hand is relevant. The other tile does not count in breaking ties in numerical value.
59. If both the Player’s hand and the Player-Dealer’s hand have numerical values of Zero (a copy), the Player-Dealer wins, regardless of which hand has the highest ranking tile.
60. If both Players have hands of exactly the same rank or value and equivalent high tiles (copy), the Player-Dealer wins.
61. When opening a new game the house will give free collection for four (4) hands.

Nine's (9's) Eight's (8's) Seven's (7's)
#1. 12 + 7 #1. 12 + 6 #1. 12 + 7
#2. 2 + 7 #2. 2 + 6 #2. 2 + 5
#3. R8 + 11 #3. R8 + 10 #3. R8 + 9
#4. R4 + 5 #4. R4 + W4 #4. R4 + 3
#5. W10 + 9 #5. W10 + W8 #5. W10 + 7
#6. W6 +3 #6. 11 + 7 #6. W6 + 11
#7. W4 + 5 #7. R10 + W8 #7. W4 + 3
#8. 11 + W8 #8. 3 + 5 #8. 11 + R6
#9. R10 + 9   #9. R10 + 7
#10. R6 + 3   #10. 9 + W8

Six's (6's) Five's (5's) Four's (4's)
#1. 12 + 4 #1. R8 + 7 #1. 12 + 2
#2. 2 + 4 #2. R4 + 11 #2. R8 + 6
#3. R8 + W8 #3. W10 + 5 #3. R4 + 10
#4. W10 +6 #4. W6 + 9 #4. W10 + W4
#5. W6 + R10 #5. W4 + 11 #5. W6 + W8
#6. 11 + 5 #6. R10 + 5 #6. W4 + R10
#7. R10 + R6 #7. Big 7 + W8 #7. Big 7 + Sm. 7
#8. Big 7 + 9 #8. R6 + 9 #8. R6 + W8
#9. 9 + sm. 7 #9. W8 + Sm.7 #9. 9 + 5
    #10. W8 + 3

Three's (3's) Two's (2's) One's (1's)
#1. 12 + 11 #1. 12 + 10 #1. R4 + 7
#2. 2 + 11 #2. 2 + 10 #2. W10 + 11
#3. R8 + 5 #3. R8 + 4 #3. W6 + 5
#4. R4 + 9 #4. R4 + W8 #4. W4 + 7
#5. W6 + 7 #5. W6 + R6 #5. 11 + R10
#6. W4 + 9 #6. W4 + W8 #6. R6 + 5
#7. Big 7 + R6 #7. Big 7 + 5  
#8. R6 + Sm. 7 Sm. 7 + 5

Zero’s (0’s)
All zeroes are equal (copies)

Wagering Limits
Refer to the current posted Wagering Limits and Collection Schedule